

Having a second charge of your rune may not sound too exciting, but you will soon realize you’re wrong.įeatherfall is a decent alternative for keeping that height, but Springstep and Dash can be used for distance… or if you’re just unlucky. Runic Fluency should be paired exclusively with flight so you can fly forever when properly chaining abilities. To help with that, I usually take Runic Fluency, Dexterity and either Escapist or Vital Stone for your runes. After being in the air for at least one second, you now gain 100% Sorcery cooldown speed.ĭisclaimer: Must be of sound Mind, Body and Spirit Squall further enforces the idea that the ground is garbage by buffing spell damage by 20% and increasing your incoming damage reduction by 10%.Īnd finally, at Level 4 you have Sudden Gust. Whether it be a general dislike of the ground, or an attempt to escape an impending enemy ability, Updraft can prove to be a great tool.Īt Level 3 you gain access to Squall.

This is useful if you are about to hit the ground and need a burst of height. Level 2 nets you Updraft which makes you immune to your own tornado pull, while also launching you into the air – again with your own tornado. Use this to establish your air superiority, as well as feel like you’re crossing the Hollow Lands on a pogo stick. Anytime you attack a surface with Wind Shear, you push off that surface like some kind of magical parkour artist. At Level 1 you have Wind Surge which gives you the ability to left-click your way across the landscape with Wind Shear.
